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Halo 4 Review
Halo isn’t allowed to die just because Bungie and Microsoft parted ways. It’s too big, too popular, and too vital to the Xbox brand to simply fade into obscurity. And so 343 Industries was assembled, and handed the keys to one of the most popular gaming franchises of all time. Its task was significant, and expectations were massive. With Halo 4, 343 has proven itself not only proficient in building a Halo game, but capable of building a better Halo franchise in a post-Bungie world.
Halo 4 paints a portrait of a much calmer universe in the years following Halo 3, letting John-117--better known to the world he saved as the Master Chief--spend his years of stasis in a half-destroyed spaceship undisturbed. Outside the Chief’s chamber, his AI companion Cortana acts as a watchdog, though not without a price: She is slowly slipping into a state called Rampancy, a fate akin to dementia that eventually befalls all AI. After four years of silence, she is forced to hesitantly wake John when the ship he’s on is scanned by a mysterious force. Before long, the Chief is involved in another galactic conflict, attempting to prevent an ancient Forerunner from unleashing his Promethean soldiers on an unsuspecting, peaceful Earth.
Halo 4’s narrative is enthralling, and much better in structure than the series’ predecessors. The characters feel multidimensional and have strong personalities, running in stark contrast to past clichéd heroes and villains. More important is Master Chief, who has had a personality overhaul of sorts to make him more than a generic intergalactic hero. Cortana’s slow deterioration has forced a personality out of him, creating the Chief everyone imagined, but wasn’t really there--the interesting, complex, and (more importantly) broken man he was always said to be. The Spartan program tore him apart and put him back together, and though he didn’t let it show in the original games, this mental scarring is deep, and has grown into fruition in Halo 4, explaining the stoic character completely.
This story is held up on the shoulders of wonderful gameplay, and a campaign that keeps things varied by traveling between interesting locations to make for varied battles. Halo’s combat has always had a certain physicality to it that makes it feel more substantial and tangible. This is something which not only exists in Halo 4, but thrives. Seeing a vehicle in the distance means you can destroy or pilot it, and firefights often take place across sprawling mountain tops or in fields. Personal, intimate encounters with foes exist, but they’re spread between massive battlegrounds where the Chief is tasked with taking on dozens of enemies in vehicles.
These encounters are the bread and butter of Halo, and though other action-packed cinematic elements have been weaved throughout the story, there’s still plenty of classic action, and it’s as good as it has ever been.
Sadly, it’s also a bit shorter than it’s ever been, clocking in at around six hours on Normal and a good deal more as the difficulty is ramped up. Length wouldn’t be an issue if the pacing didn’t also feel a little rushed, as if the campaign was attempting to get the story with as quickly as possible. Chief will often step through glowing portals and land exactly where he needs to be, which, whilepartially explained and given context, still feels like a cop-out to expedite getting from point A to point B. When you step into a portal and land in the middle of a raging battle without anyone addressing the convenience of it all, you’ll start to feel like Halo 4 has some place to be, and it isn’t with you.
The basic gameplay of Halo didn’t need much work, but 343 upgraded features where it made sense. The addition of sprinting is helpful, but you’ll likely wish it was joined by iron sights, at least for some of the awesome new guns you’ll pick up. It's not that it's necessary--far from it--but with so many other elements shifting forward it feels out of place when zooming in on a pistol changes the entire screen. Other elements where it tried to evolve, such as canned assassination animations when you melee enemies from behind, fall flat, as it puts visual flare over gameplay, since you’re still vulnerable to gunfire while Chief throws an enemy down and stabs him.
The aforementioned changes definitely makes things feel more advanced, and help the multiplayer side of Halo--which has always been among the best when it comes to online shooters--catch up with the competition. Sprinting is joined by Ordinance Drops (similar to kill streak rewards), weapon and item loadouts, and deeper customization to allow you to create the Spartan that’s right for you. These definitely help modernize the Halo experience, even if they only have it falling in line with the modern era of shooters, instead of actually speeding past them. Multiplayer has also been given context, tying into the lore that the United Nations Security Council has partially revived the Spartan project in Master Chief’s absence. All multiplayer now falls after the “Infinity” moniker, a part of the game where squads of soldiers compete in wargames to up their skill, fighting in typical Halo multiplayer battles.
The area where Halo 4 truly revolutionizes is with Spartan Ops, a new cooperative story mode that’ll be rolled out weekly following release. Spartan Ops follows a squad of Spartans as they take on different operations around the galaxy. Built for co-op play, these free mini-missions are absolutely thrilling, providing classic Halo campaign battles in an episodic, easy-to-digest nature. The idea that five new missions will be available each week for ten weeks--adding around four or five hours of gameplay a month--nearly makes up for the abridged campaign, and we’re excited to see how it changes in the months following release, providing a glimpse into what may truly be the future of gaming. Or at least the future of post-release support for a game.
While 343 builds on the world, expands on characters, and adds to the lore of the Halo universe, its greatest focus in Halo 4 was investing in Master Chief--and a wise investment it was. By doing this, 343 Industries’ Halo 4 establishes itself not as “the next” Halo game, or “another sequel,” but instead opts to be a new beginning for the franchise--one with more commitment to its characters. It’s refreshing to see the series admit its shortcomings and catch up with its contemporaries without sacrificing what makes it unique, and that’s just what Halo 4 does, creating a name for itself without relying on its popularity, and getting us excited to start, continue, and one day finish the fight all over again.
Halo franchise sells 46 million games for Microsoft
Microsoft has a lot riding on Halo 4, the next game in the gaming franchise that helped to also launch its Xbox game console business over 10 years ago. Today, the company offered up some statistics on the entire Halo series, and they are quite impressive.
Joystiq reports that since the first Halo game was released in 2001, the Halo franchise has sold a total of 46 million units, generating a whopping $3 billion in revenue. The Halo franchise has almost exclusively been developed by Bungie, who created Halo and Halo 2 for the original Xbox console, and Halo 3, Halo 3 ODST and Halo Reach for the Xbox 360.
Halo 1 and 2 were also ported to the PC, although not directly by Bungie. Halo Wars, the only Halo game that's not a FPS (it was a RTS game) was the last game to be made by Ensemble Studios before Microsoft shut down the team in 2009.
Microsoft also said today that 5 billion hours of game time have been put into Halo games by players on Xbox Live. That will likely increase with the launch of Halo 4 next week. It will be the first game developed by Microsoft's own 343 Industries team.
Halo 4 leaked to the internet
After some sleuthing around on popular sources for pirated games, we discovered that a full disc image of Halo 4 Disc 1 - the disc containing the single-player campaign - is available to download and burn to a dual-layer DVD, enabling you to play it on your Xbox 360 provided the DVD drive has received certain modifications. The image is approximately 8 GB, and the description states Disc 2 containing the multiplayer portion of the game will be uploaded later.
Microsoft responded to The Examiner on the claims of a Halo 4 leak:
We have seen the reports of Halo 4 content being propped on the Web and are working closely with our security teams and law enforcement to address the situation.However, no law enforcement team will be able to stop the force of the internet now that the game has leaked, as it will surely spread like wildfire. To make matters worse this leak has occurred a full three weeks before its launch on November 6, so naturally spoilers are going to be available soon for the entire campaign which can't be accessed by legitimate paying customers.
It is common for Xbox 360 games to be leaked before their release, although a leak this far before is rare. Keep in mind, for those people attempting to pirate a copy of the leaked Halo 4, that playing leaked games before their release can result in your console being permanently banned from Xbox Live.
source via neowin
Two new Halo 4 videos from Joystiq put our franchise fears to rest
The good folks over at Joystiq have taken it upon themselves to answer a question that's been on the minds of shooter fans since the announcement of a new entry in the Halo franchise: do we need a new Halo, or is Microsoft just milking the franchise? With a new studio at the reigns of their flagship series, Microsoft was taking a risky gamble with 343 Studios. It's looking like everyone can just stop worrying, though, because it appears that the studio understands the subtle balancing act creating a true sequel to Halo 3 represents.
In the first video, Executive Producer Kiki Wolfkill and Creative Designer Josh Holmes discuss striking that balance between innovation and too much change.
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In the next, Joystiq Editor in Chief Ludwig Kietzmann gives us four reasons not to worry about Halo 4.
FIFA 13 | DOWNLOAD THE DEMO
EA SPORTS™ is delighted to announce that a free FIFA 13 demo is available around the world for download beginning today for the PlayStation®3 computer entertainment system, XBOX 360® videogame and entertainment system, and PC. The FIFA 13 demo is available through Origin, XBOX LIVE® and PlayStation Network®. Football fans in Europe and Japan will be able to download theFIFA 13 PlayStation 3 version of the demo beginning from September 12.
Download the Demo!
Click here to download the demo for PlayStation 3.
Click here to download the demo for XBOX 360.
Click here to download the demo for PC via Origin.
Play as Manchester City, Arsenal, Juventus, AC Milan and Borussia Dortmund in the demo, and experience EA SPORTS Football Club Match Day, a new feature that will drive the deepest and most meaningful connection yet between a videogame and the real world of sport ever achieved.
FIFA 13 and the football season will be completely connected for the world’s top leagues.
source
Play as Manchester City, Arsenal, Juventus, AC Milan and Borussia Dortmund in the demo, and experience EA SPORTS Football Club Match Day, a new feature that will drive the deepest and most meaningful connection yet between a videogame and the real world of sport ever achieved.
FIFA 13 and the football season will be completely connected for the world’s top leagues.
source
More GTA V Screens: Taking Care of Business
Another day, more Grand Theft Auto V screenshots. This time, Rockstar has released four screens with the theme of 'Business' on its Newswire.
A biplane: when a regular plane just isn't enough.
Police sniper lines up a shot from a helicopter.
On the run from the police? A car transporter is probably not the most inconspicuous form of escape.
The Infernus makes a return.
This is the third album released by Rockstar this week. On Monday we got a glimpse at the vehicles available in San Andreas, and on Wednesday we gazed at the leisure activities on offer in the game.
Today's post ends with the statement: "Hope you enjoyed this week’s 10 screenshot special from Grand Theft Auto V".
via ign